Bonds and Bonding

Taken Bond Abilities
Bond Ability Ideas
Trainingmasters
bonds to be

Air Realm:
Ryuuki
Pegasi
Gryphons

Fire Realm:
Phoenixi
Fire Dragons
Flamecats

Land Realm:
Kyushi
Kraenons
Equines

Water Realm:
Water Dragons
Dolphins
Maricorns


Bond pairs are the backbone of Shadow Star. They aid in protecting the Unity from Chaos, which is, in fact, the reason the gods created bonds to begin with. They also offer unconditional love, support, and companionship to their bondeds. Each realm has three types of bonds, and no one has to bond within their realm or even to the same gender. For instance, a female merperson of the water realm can bond a male dragon of the fire realm. Every type of bond has a name restriction. These make it easier for people reading your posts to determine what type of bond you have.

What is bonding, exactly? If you've read the Dragonriders of Pern series, it's roughly the same as Impressing. If you've read the His Dark Materials trilogy, the link between a bond and bonded is very similar to that of a daemon and its human. Otherwise, I'll have to explain it... Bonding is a strong, strong bond between a magical creature (in this case, pegasi, gryphon, maricorn, phoenix, dragon, or any of the creatures listed in the Bonds section) and a humanoid (human, elf, centaur, angel, gnome, any of those listed in the Species section of the Guide). It's a telepathic bond, but more than that. It's a link between two beings that allows them to feel each others' emotions and thoughts... It's as if they're one being with two separate personalities and bodies. One mind, as it were. The mentally unstable might even find themselves confused as to which of them is which. Bond links are fairly invasive. Talking gets harder the more distance there is between the bonds, but emotions stay strong. Keeping thoughs private requires active blocking, secrets take skill. Basic emotions get filtered and ignored over time, but strong emotions take an effort and training to block.

Once someone decides to bond, they come to the palace in Cascadia Falls and recieve a pendant that, at the time of bonding, will alert them to head to the bonding grounds, and afterward will hold the magic of the bond until they mature. No sense in having magic available to the untrained. Each pair will undergo four months of training with a master, and at the end of that period, will graduate as a class. They will learn about the magic of the bond, about each other, history, battle and warfare, and numerous other things of importance. Each realm follows the same basic pattern of training, but each bond-type must have it tailored to its needs. On the day of graduation, the pendant will release the pair's magic and give them a specific ability granted by their realm's deity.

There are some things that are common to bonds across the board. Bond creatures are given the potential to live as long as their bondeds. While a wolf would die of old age at 10 or 15, a kraenon bonded to a city elf could live up to 1,000 years. A dragon bonded to an elf has the potential to live forever. All bond creatures have color vision, regardless of their real-life counterparts, unless other reasons complicate this. Bond animals also have some degree of elemental magic based on their realm. It isn't powerful, but it can be used in any number of ways. A dolphin can make a water current work for himself, a ryuuki can create a gust of wind, a kyushi can help a plant grow a bit faster, a phoenix can extinguish a hearthfire. If there is more than one bond creature from a realm concentrating on the same task, or even if bonds from different realms work together when two or more realms are involved in a task, they are more powerful. Five or six gryphons could make a small tornado, and, lava being melted rock, two fire dragons, an equine, and a kraenon could help control a lava flow. The more the number, the greater power they can all excersize. Bonds can also make passage through their own realms easier. Water creatures can ease the effects of pressure and drag, for instance. Fire bonds might find themselves working well in a fire brigade, able to brave the flames and temperatures that others can't to save those trapped in a burning building.

The bond's humanoid bonded also gets a bit of help from the realm of his or her bond. There's little sense in having a water dragon if you can't go everywhere it can, or so the realm gods have decided. Fire bondeds have a higher resistance to fire and heat than most folk, water bonds have to breathe less often, or can even breathe underwater along with having less trouble with water pressure at depths. Air bondeds seem to be resistant to the cold and low air pressure of altitudes. Land bonds aren't showing as many abilities of this kind since it seems that most folk can deal with moving about on land as easily their bonds, though there are reports that they seem to resist the allergies some plants can cause, or have less trouble forging paths through thick brush.

What's the difference between a royal and a common bond? Well, the bondeds of the senior royals in each realm make up the Council that controls the top-level administration of the island along with the guild councils. All royals have the perogative to live in the palace in Cascadia Falls, though some might decide to live elsewhere in the city. They are always on call to help with anything that might require a bit of royal attention, day or night, and are generally mindful enough of their roots to not mind pitching in to control floods or helping out someone in need just as anyone else would. The current royals really are real people and several make the effort to remind their people that they aren't in the palace just to decorate a throne on festival days.

Traditionally, the "Owns", the rank just below King/Queen, are supposed to hold their offices in StarScape, but thus far this has never occurred, there never having been enough Owns to accomplish this move. Royal bonds are chosen by the gods, selected to support the Unity and keep the government running with equal power to each realm. It is a tremendous honor to be selected by a royal bond and it is open to anyone as the gods do not seem to choose based on family or wealth. The poorest man has as much chance as the richest to achieve a position of power. Royal bonds often tend to have litters, clutches, foals, etc. more often than common bonds, keeping the population of bond pairs up.

There have been cross species breedings between the equine-like bonds of the realms, and while this will produce a legitimate foal most of the time, the foal is always sterile, not unlike mules. Other bond types do not cross-breed.


Bonds

Air Realm

The bondeds of air bond creatures can breathe as easily in high altitudes as their bonds, along with having a resistance to the cold. Many may still wear protective gear, but it is no longer absolutely necessary except for longer journeys or winter conditions.


Fire Realm

Fire bondeds recieve a certain resistance to heat and flames and do not burn as easily as others do, giving them the ability to walk through a fire as easily as a flamecat can.


Land Realm

There are reports that land bondeds do not have nearly the trouble fighting their way through brush as others do, but there are very few abilities afforded to land bonds in general due to the usual ease with which most species travel the land.


Water Realm

Water bondeds probably recieve the most help from the gods. Water bondeds will find that they can withstand as much water pressure as their bond, and can breathe just as easily. If a dolphin can go for 15 or 20 minutes without a breath, so can its bond. Water dragons, as the only bond that can breathe underwater entirely, also have the only bondeds that can do so as well. Merfolk and water elementals may already have these abilities, but this is a help Laguar is offering to the counterparts of his creations.


Bonds to Be

When a person decides to stand for a bond, they are given pendants that allow them access to the palace in Cascadia Falls without audience and entitles them to an optional room in BtB (Bonds to Be) dorms anywhere on the island. The main set of dorms are in Cascadia, but there are dorms in StarScape, Kiridia, and Oceanica. They do not need to stay in the dorms - only if they wish to or have no other place nearby to stay. Once they graduate, there is also housing available to them in Cascadia Falls if they have nowhere else to go. This also keeps them close to the nerve center of the island for quick deployment in the event of an invasion - which is, in fact, part of the purpose of bonding. This pendant will reflect the realm they are standing in and the type of bond they are standing for. The pendants are as follows:

These pendants signal the imminant bonding by emitting a pinging sound when activated telepathically by a Council member. This is to signal both the BtB and anyone nearby that a bonding is about to take place. Keep the pendant with you at all times. Who knows when the bonding will be...