Scream
Dreor Wræc
Age: 17
Race: ¼ earth (metal) elemental/
¼ Chaos (shadow) elemental/
half human
Height: 5'6".
Weight: 135 lbs.
Appearance: Slim for her build, she's an averagely attractive young woman. Her dark green eyes have a snakeskin pattern if you look closely enough, while her full lips are a dark red. Her hair is dark brown, with the occasional streak of white or blue, while her skin is slightly tanned, almost a milky caramel, marred only by numerous pale and diminishing scars resembling fingernails dragged down her back, another tiny pale scar at the outside corner of her left eye, and a black runic tattoo on her collarbone reading "Shadow". Her muscles are well-developed for a girl, thanks to years of good-natured fistfights and other competitions of strength with her brothers. She wears plenty of greens and blacks, naturally drawn to the colors. She prefers simple cotton tunics that fit well and black kirlath pants. Sometimes she ties a black or green sash around her waist. Unless she's barefoot, which is much of the time, she wears wide-heeled black leather boots that reach mid-calf and have green ivy patterns burnt and dyed into them.
Guild/Rank: Freelance metalworker and musician, occasional painter
Personality: Quick to protect those she cares for, this fun-loving girl will gladly put up her fists *and* talk it out at the same time. She considers physical output to be as valuable as emotional input. Her favorite things are music of almost any kind, particularly guitar and drums, which she plays, and soft things. She's particularly drawn to children, enjoying their innocence and sweetness. While finding a bit of mischief especially enjoyable, she also greatly appreciates those who are most honest with her. She believes in love and hate, and prefers love. Her nature is to be quick on the draw, careful to forgive, behave gently, and always look for a spot of fun.
Abilities: Dreor has the capability of manipulating metal with her
hands by touch only, although that means if she puts a ton of energy
into it she can get at the metallic properties of blood. While smaller
projects (such as making a helmet) are fun to play with, larger ones
(such as an entire suit of armor) leave her fairly tired. The blood
trick usually only happens if she is very emotional, panicked, or otherwise
upset and her hands are close to a major artery or vein or a large one
close to the skin. She also has a gift she calls Sceaduwe Fyzlodotr,
or "Shadow Flames" which allows her to call up tangible
shadows, red-tinted black writhing fingers/tentacles that will follow
her will. They have strength she couldn't possibly possess, but
take most of her energy to use, leaving her practically helpless once
she stops using them. Also, she doesn't like to use them for fear
of people seeing her as a Chaosian, which she doesn't realize
she was born as. Naturally, both abilities can act out of her control in situations
where she's pushed too hard or extremely upset.
She also can play guitar and toys with drums, sings, and trains flizzards
well.
Family
Adoptive Family: Human, traveling merchants
Mother: Lithe Wræc
Father: Roffe Wræc
Older brothers:; Fæst, Sel, Heahlufe, Slecg
Younger sisters: Swete, Leoth, Sealm
Younger brother: Bremel
Birth Family: Identities are unknown to Dreor.
Background: At some point, somewhere, an elemental of the Earth got involved with a Chaos elemental. The mixing of their blood resulted in a child who one day gave birth to Dreor, a quarter chaos-touched, a quarter metallically inclined. She was, however, stolen from her Chaosian parents as a baby for a black market endeavor that failed quickly. But by then Chaos had left her physical traits and she'd been adopted by a traveling merchant family who had no clue of her heritage. They cared for her despite her odd hair and the strange tattoo on her collarbone, a symbol of the Shadows. Years passed and Dreor discovered her abilities, but she learned to hide them from her human family lest they think her a Chaotic child. Twice she did accidentally excite the iron in her brothers' blood during a fight, which made them sick, but luckily no one caught on that it was because of her. At seventeen, a lover of good pranks, music, art, wild fun, and soft things, she is finally beginning to be bored of hiding her abilities.
Pets
Name: Beorht "Brilliant" aka Bee
Type: Flizzard
Picture
by Scream
Description: Brilliant gold little male with white wings, green eyes,
and a singe mark on his belly.
Personality: Calm, loves to be petted, and is quick to protect his mate,
Mathm
Name: Mathm "Treasure" aka Mae
Type: Flizzard
Picture
by Scream
Description: A white female with red backridge and crown, gold eyes,
spottily crimson feet and a similarly tipped tail. Her wings have one
red stripe across the middles too.
Personality: Very vocal, affectionate, and playful
Sway Swelter
Age: 22
Race: human
Height: 5'8"
Weight. 145 lbs.
Appearance: Tall and slim, this blue-eyed woman has messy gold-streaked brown hair cut to midway 'tween chin and shoulders. Her skin is a light brown shade, dark caramel to some. Her outfits are wild, usually featuring clashy colors, and made by herself. She likes to shock people with her differences, to stand out, and her clothes reflect that. See images for examples.
Guild/Rank: Bard's guild/Master/musician, seamstress, bartender/owner
Personality: Sway is wild, fun-loving, and a general party animal. She's the sort of girl you find doing the twist on a tabletop at a bar. Besides that silly, wild child attitude, Sway is also a good-hearted woman. She loves people in general and tries to be friendly with all. In fact, one of her favorite pastimes is talking to people she doesn't really know. However, if someone is just too rude, she will not hesitate to bash them over the head with a bottle or something to that effect. Above all else, though, Sway loves music. Her heart beats to it, she breathes to it, her life revolves around it. If left in a room without music for more than a day, Sway would become very depressed and listless. It's almost as if her mind is incapable of functioning without a dose of musical goodness on a regular basis.
Abilities: Sway can play the following instruments:
-Guitar (superb)
-Harp (very well)
-Viola (fairly well)
-Violin (fairly well)
-Bass (very well)
-Drums (very well)
-Flute (very well)
-Panpipe (fairly well)
-Ocarina (superb)
-Piano (fairly well)
She can also sing, dance, bartend, and design and make clothes of her own designs.
Family:
Mother - Josephine Purragio Swelter, deceased
Father - Thomas Swelter, 60 yrs, carpenter and violist
Brother - Devon Swelter, 35 yrs, highwayman
Background: In Cascadia-- When Sway's mother discovered her pregnancy with this wild child, she immediately started spending as much time as she could with music. It was the hope of herself and her husband that this musical therapy would help to make their second child more amiable than the first, a young man who was violent from an early age. Sway was born two months premature, but survived, seeming to thrive most at the times when music was playing in the household. Her father even learned to play the viola to keep her happy, though his son (13 years older than Sway) broke the instrument seven times. By the age of five, Sway could keep a tune when she sang, drum out a decent beat on pots and pans, and loved to dance to any music. By the age of seven she was studying to be a bard and when she was ten, her brother, Devon, disappeared from home after knocking her senseless in a fit of jealousy. At fifteen, Sway could play the guitar, harp, viola, violin, drums of any kind, flute, panpipes, ocarina, and piano, as well as sing virtuoso. She also picked up a needle and thread and started making her own clothes.
When she was twenty, Sway finally drew upon all her time spent in pubs, taverns, and music rooms to go about spending her life savings on buying a bar, which she dubbed The Forté, and convinced some carpenter friends of her father to help her renovate the place to suit her musical intentions. It has been an average success and is quite popular with bards. On her twenty-second birthday, Sway earned her Mastery in the Bard's Guild.
Name: Lore "Lark" Marioka
Age: 265
Gender: Female
Species: Kitsune (Eidolon)
Appearance: At six foot and weighing a slight 145 lbs, Lark's build is almost willowy. Her figure is slender, and though she has ample blessings in the bosom area, keeps her chest tightly bound - "to keep it out of the way". Her fox ears are black-tipped red (with white fluff on the insides), her well-groomed twin tails the same. Skin only slightly tanned, her eyes are a softened amber gold, her generous lips very red, and her typically loose auburn-red hair is silky straight, reaching a couple inches past her waist. When she is working or it is particularly hot out, her hair will be either simply braided or done up in various stylish ways. Lark prefers to wear slightly-loose linen pants in colors of white, navy blue, or black, sleeveless simple-cut tunics of similar color, no jewelry beyond the occasional hair ornament, and no shoes. If shoes are necessary, she will wear flexible leather-soled slippers. On the extremely rare occasion, Lark will dress up: the simplest cut sundress available, her hair done up, very slight heeled shoes, and perhaps a ribbon or two around her throat and/or wrists.
In fox form, Lark stands at about three feet at the shoulder. Her fur is auburn-red, except for the black tips on her ears and two tails, and red-flecked white paws and forelegs. Even as a fox, she seems almost too slim.
Guild/Rank: thief
Personality: Lark is very suave, gentle, and matter-of-fact most of the time. She does enjoy a good laugh a great deal, but finds it hard sometimes to be less serious. She enjoys her sexuality casually, to the point of absently teasing males, and sometimes seems surprised when they return her flippant interests. She believes that "Evil is sometimes necessary, for it can do great good," and applies this to her life in general. She gets a bit of a rush from making things disappear from where they belong: pickpocketing, robbing homes/businesses/safeholds, minor espionage, and sleight-of-hand delight her to no end. Lark seems to have difficulty making and keeping friends thanks to her overcasual manner at times, and while this leaves her feeling somewhat lonely, she does her best to give a lolling smile and move on. If backed into a corner, another side of Lark comes out altogether: she is vicious, cruel, and takes shortlived delight in bloodletting. When angry, she seethes quietly until the opportunity for malicious vengeance presents itself. Sometimes her cruelties are gradual, small, and simply undermine the life of the person she is at odds with. Still, Lark does her best to "behave herself", reigning in the less kind side of her personality because she prefers to be nice(ish). She has been a loner for so long that the concept of friendship sounds both vastly appealing and slightly unnerving.
Family
Mother: Loretta Shye Marioka, artisan (deceased)
Father: Aioio "Trick" Marioka, thief (deceased)
Sister: Kititii Marioka, Lark's twin (deceased shortly after birth)
Brother: Aiotty Marioka, artisan in a village a few hours from Cascadia, 200 years old
Brother: Lioio Marioka, Aiotty's twin (deceased shortly after birth)
Other family ties
Lark had a miscarriage when she was 257 and named the unborn Lorio before laying it to rest. She -- perhaps deliberately -- forgot who the father was.
Background: Lore's parents had been wandering for years before she and her twin -- who died only a few days after birth -- came along and they settled down. The settling was supposed to be temporary - they intended to return to the homeland of their clan before Lark reached adolescence. However, Aioio's temporary job as a thief turned out to be a little too tied-down: he got involved with a group that disliked being abandoned by skillful members. Threats against him and his family should he disappear made him nervous enough to keep his wife and daughter in the little village outside Cascadia where they had been living through Lore's childhood. When Lark was about 70 (think preteen mentality) Loretta came to be with child once more, and she and her husband agreed that they should try to leave. Plans were laid, and they left the village shortly before Loretta came to term, deciding the kits would have to be born on the road. Unfortunately, the threats were carried out - Loretta and Aioio were murdered on the road, but Lore managed to hide herself and the newborn twins she fled with.
Lore was young and unsure of herself or the world, so she ended up staying in and around Cascadia. She adopted the name Lark after her skills at mimicking birdsong proved useful for using birds to watch over her baby brothers while she was out begging or pickpocketing. Sadly, Lark's meager and lonesome watch was not enough to save both boys; one of the newborn twinset died within a month of their parents' deaths of hunger and illness. Lark took this as incentive to work harder to keep her baby brother alive, and she worked several jobs ranging from waitressing to tailoring to painting to janitorial work so that she could afford to get daycare for Aiotty. She slept little, ate little, and worked endlessly. Finally, she decided to surrender her brother's care entirely, afraid that she would never be able to raise him on her own. She has watched over him from a distance, though, and is proud to see his skills following their mother's.
After surrendering custody of Aiotty, Lark lost the will to work so hard for a while. She instead increased her skills with pickpocketing and other thievery to get by, and began to develop a real taste for it. As an Eidolon kitsune (even if she learned only from her parents) Lark even developed the nature magic she'd been gifted with: slight manipulation of natural electricity (static, lightning, but mostly static since it's easily available) to jolt open locks and occasionally deal with (knock temporarily senseless) the surprise-we're-home home/business owner she ran into on jobs. She carries wool gloves to assist in creating static for her use. Eventually, thievery became a way of life. She even managed to afford a small, dumpy apartment on the funds she earned from her less-than-decent living by the time she was 100. Somehow she managed to stay out of the clutches of the Chaos-usurped thieves' Guild for years. Still, as her jobs got increasingly riskier and more "bigtime", Lark began to realize she could not keep herself out of harm's way if she continued the way she was going. So she stopped thieving altogether for a very long time after her 120th birthday, instead relying on working hundreds of odd jobs for the next century and a half or so. Granted, she occasionally rifled a pocket for a desired trinket, but managed to keep her sly fingers to herself for the most part.
When Ryntan came into power, Lark celebrated in her own little way: she began thieving again. By the time Chaos had been driven from ShadowStar, she was fully back in the swing of the job, and loving it. She still managed to avoid the Thieves' Guild until she was nearly 250, but finally they caught up. Begrudgingly, Lark swore herself over to the Guild and did only the jobs she was told to do through the years, carefully keeping attention away from herself when she could. Besides the loss of her unborn when she was 257, which still causes her grief, life was fairly uneventful. When at last the affair of the Water King-gone-mad hit the Guild, Lark did her best to disappear. At times that that was not possible, she fought and held her own, though she earned a couple small scars in her run-ins with Wolfpack members. Notably, however, she lost her third tail in a nasty Wolfpack encounter and has hung on to the instrument that was used to take it from her, with intent to return the favor, so to speak.
Now that the Guild is reforming, Lark is cautiously watching the new order. She will most likely make a move to join in soon. This Guild does not disturb her as some previous versions have, after all. And thieving fingers, you know, have an awful hard time staying out of trouble. The fact that Black Wynd, who she always found easier to trust than most, is involved gives her some comfort in the reformed Guild's make-up.
Note: Joined Thieves' Guild. There you have it.
Gabrele Lareau (only `his' kids call him Uncle Gabby)
Age: 36
Gender: Male
Species: Human
Personality: Gabrele gives the impression that he is unceasingly at ease. He takes everything in stride, frequently with a knowing grin, and has a knack for making things look easy. Gabrele feels that an easy-going attitude and approach is the way to make life more pleasant. Not to say he doesn't feel strongly about things, or note the pains of life. But he accepts them and moves on with grace. At the same time, Gabrele has a tendency to flirt that can put other people at ill ease. He seems to instinctively know what woman will be against his flirting, yes, but has no problem finding women who - even if they're with someone - will return his advances. And, despite being a real charmer, he's the love-`em-and-leave-`em type. And, on top of that, he does have a slightly mischievous streak, but it's very very rarely gotten out of hand. It typically only shows itself as teasing, or as tiny pranks such as gluing everything on a person's desk down. He also has a penchant - and a talent - for gambling games.
Instruments Gabrele can play: any woodwind, some gitar, and is very good with violins. Has been trying to design what would be our version of a trumpet for a while now, but can't figure out how it would be made. He can learn to play new instruments fairly easily, but prefers his woodwinds. Parents: Carmella Shyen Lareau - mother - sometime gymnast, sometime thief; retired from either now, what she does with her time is hard to guess - 57 years oldBrief Description: Currently 12 years old as far as the Lareaus know, Marteen looks a lot like Gabrele, to the point it isn't uncommon for people to assume he's the bard's son. Dark eyes, chestnut brown hair that is kept in a bobbed ponytail with long bangs to one side of his forehead that arc down to touch his cheek. He's about 4'11" tall now, and lean in figure. He seems to share the Shyen side of the family's gymnastic talent, displaying fair agility. He is typically very serious for his age, but still enjoys playing pranks on "Uncle Gabby" with his siblings. He disapproves of Gabrele's flirtatious tendencies, and has no qualms about pointing it out at an inopportune moment for the bard.
NPC name: Luke Lareau Relation to persona: Gabrele Lareau's cousin, adopted into his care.Location at present: Cascadia Falls, with Gabrele of course.
Brief Description: Currently 9 years old as far as the Lareaus know, Luke looks much like his brother and Gabrele, encouraging the misconception that Gabrele is their father. His hair is the same chestnut brown, but while he also keeps it in a bobbed ponytail like Marteen, he has long bangs to either side of his face. Luke's eyes are also a warmer, lighter shade of brown than Marteen's or Gabrele's. He has a long raised scar on his left shin, which he likes to boast was earned in various tall tale ways. Really, he got it when he displayed uncharacteristic clumsiness in a game of tag with his siblings, tripping and cutting himself on a piece of garbage. He is 4'5" tall now, and almost as lean-figured as his brother and Gabrele. Luke is a storyteller, loves to laugh, and shares Gabrele's love for gambling games. NPC name: Elisabet Lareau Relation to persona: Gabrele Lareau's cousin, adopted into his care. Location at present: Cascadia Falls, with Gabrele of course. Brief Description: Currently 7 years old, Elisabet vaguely resembles her brothers and Gabrele, but it isn't obvious. Her hair is more auburn than brown, slightly longer than shoulder length, and frequently adorned with beads, feathers, fine chains, or other ornaments. Though most often in a ponytail, it's common for it feature several tiny braids (courtesy of Gabrele's doting) and the occasional curled lock or two. Her light brown eyes are easily by far the lightest in the family, almost hazel in hue. She always wears her father's plain gold wedding band on a fine chain around her neck. At 4'2", Elisabet is a somewhat delicate looking child, but she can rough and tumble just as well as her brothers. She's a cheerful kid, sweet-tempered, eager to learn, and seems to have a photographic memory. Of her siblings, she's the most capable of getting Gabrele to do whatever she wants, and she has no problem using that to her full advantage any day.