Bond Talent Ideas
At the time of bonding, each bondee receives a pendant
that holds the magic of the bond. At the class graduation (four IC months
after bonding) the bond pendants are spelled and their magic is released,
giving each bond pair an individual magical ability. Note that both
bond and bondcreature can use the ability. The limit is one persona
per ability (the exception being trainingmasters, who get one per bond). Unity pairs that bond wild have to go to a class before they can recieve their talents; Chaos pairs recieve theirs upon bonding.
When standing to bond, you should request a bond ability.
If you create a bond-to-be sona and don't tell us what ability you'd
like, we're likely to make up something weird and not very useful. For
example, once upon a time, somebody who didn't ask for a specific ability
got the ability to become a light beacon.
If you want ideas, you can try some of the sites below...
Xanth Talents
One Piece devil fruit abilities
Bleach zanpakutou abilities
Or, you can try some of the suggestions here!
- Conjuring stones to throw or in a defensive whirlwind
- See above where either of them are standing from above
- Letting people see a posible outcome of their future
- Finding objects
- Locating creatures
- Magevision--seeing normally-invisible magic
- Defy gravity
- Forming throwing daggers out of energy
- Forming a water spout tornado
- Making a magical seat
- Making a globe of light that can change color and intensity
- Casting spells with objects held in hand
- Conjuring images of known people that are far away
- Cancelling out elemental magic
- Disguising land to look like water or clouds
- Speaking to inanimate books
- Create a static portal for a brief time
- Influencing others' perception
- Telepathy to dogs
- Communication with plants
- Magically healing diseases
- Ability to communicate with and understand non-telepathic animals as if they spoke Common, and vice-versa.
- Make things sprout fully functional wings.
- Turning objects into water
- Immunity to poison
- The ability to make illusions/spells last
- Clairgeusia--the ability to taste things over long distances
- Making objects shiny
- Seeing through illusions
- Invisibility
- Induce others to ignore Chaosian features
- Magical eavesdropping: hearing things said from up to 150 feet away