Already Taken Bond Abilities
For ideas on bond abilities and to see what's already taken, see the
below lists, organized by category.
Categories:
- Creation: The making of objects.
- Divination: Revealing things, getting information.
- Enchantment: Magics that affect the properties
of things and the world.
- Evocation: Creating something from nothing,
elemental and energy magics.
- Illusion: Creating images that don't exist
physically.
- Neutralization: Canceling magics, purifying
things.
- Psy-abilities: Telekinesis, telepathy, teleportation,
and mind-affecting abilities.
- Reparation: Repairing things, healing.
- Transmutation: Changing one thing to
another, shapeshifting.
Creation
The making of objects.
- Doppelganger Projection: Similar to astral projection, but it requires
less concentration and actually forms a solid body, allowing Anko and
Yujinn to effectively be in two places at once. -Anko/Yujinn
- Surround things by conjuring a box of wood. -Dorkas/Kahakuokahalae
Divination
Revealing things, getting information.
- The ability to sense when good or bad things are going to happen,
but only vaguely and sense the presence of others (say in a dark room
or a certain area). -Cecili/Camloae
- To point in the direction of a person's strongest desire. -Jeremiah/N'dura
- To see into the present, past or future; it's often vauge and not
very controllable. -Kynisha/Ryshtae
- Determining the alignment of a person--which god they're under. -Mahja/Jalus
- Foresight: He gets a sense of things that are going to happen in
the very near future, allowing for faster responses. -Malanya/Seijinn
- Musical divination: By focusing using music, the two can divine
almost anything, but for it to be effective, Rian must be concentrating
very hard, something he's not particularly good at. -Rian/Hysopp
- Pathfinding: a clairvoyant/intuitive ability to know exactly where
they are at all times, and how to get where they want to go. -Shen/Adarr
- Lie detection. -Varik/Kholrus
- Hear music in flames- Allyxandra/Tabbynal
- Perfect sense of time- Cian/Linae
- Determine seriousness of someone’s condition with a touch- Niel/Jalenn
- Learn animal languages just through extended contact- Eilien/Rhaolle
- Identify poisons and their antidotes- Inwe/Quaith
Enchantment
Magics that affect the properties of things and the world.
- Larzz is able to greatly enhance the speed/reflexes and senses, and to a lesser degree the strength of either himself or Black for up to half an hour, as long as they're both decently rested or able to get about nine hours of sleep afterwards. --Alexian/Larzz
- Blindsight. -Elakhi/Varaae
- Creating ribbons which, when wrapped around a person or object, seals its magical ability. -Elsan/Dawntuarth
- Crystallizing air -Esisa/Arshenjelle
- They can cause all sound to cease in a target area with a radius of
no larger than thirty feet, and no smaller than six feet. No one can
hear anything coming from this area, nor can the people inside it. You
can't even hear yourself scream... -J'hara/Raidius
- Restraining a person, making them unable to move or cast magic. -Kaso/Liish
- Stop time for everyone but Kerosaulth and Koshu for 13 seconds. -Koshu/Kerosaulth
- Lexa and Hush can cause the molecules of any substance she touches to vibrate moderately, causing damaged done by any strike to be more than expected. No, they can't blow anything up, but visible damage, like dents and bruises, will be larger, and bones that may have just cracked will break. The use of this ability is annouced by a faint humming sound. -Lexa/Hush
- Making people blinded temporarily. -Shujaat/Azizeth
- Sound amplification. Making all sounds in their vicinity intensely loud or over-pitched, to the point of painful, for a couple minutes. -Sway/Cearunal
- Allows him to use his blackfire spell to absorb energy from others. -Tevak/Larus.
- Creates a pocket outside of normal space in which she can store specific
items: riding harness for Jadyith, her weapons such as her bow, steel
staff, any others that she's received while training in Nivoh (it is
limited to about that size, and she can't just pick something up off the ground and shove it in, it has to be marked with a complicated spell). -Tiai/Jadyith
- Amplification of a sense. -Varik/Zantus
- Prevent people from lying for a short time- Katrine/Minera
Evocation
Creating something from nothing, elemental and energy magics.
- Both Daria and Mith are able to create hard blacklight force fields that can be shaped into anything from armor to weapons. There are limits, of course. The size of the shield is limited to what it takes to cover their body snuggly. The shields can be split. Mith could have them covering just her wings, or Daria could have twin blades coming from the field on each hand. -Daria/Mith
- Making reflective barriers against cast magic. -Eliux/Karniverus
- Creating perfectly straight lines of light. -Keyla/Jolanal
- Creating an obscuring mist which limits sight and magical tracking. -Kiel/Kaitt
- Control over a small amount of Chaotic energy, enough for moderate bloodmagic spells and minor defensive moves. -Lithrik/Tashahh
- Able to produce a small dome or orb of fire and energy that expands
from just around Mathis or Pyranal to a 10 foot radius; can be a shield.
-Mathis/Pyranal
- A corrosive green mist is produced around her hands at will, which she can control as fast moving whisps or touch contact. -Metra/Aroarus
- Cause lightning strikes at specific targets. -Mirri/Ara
- Creating a defensive forcefield-like barrier that varies in strength depending on its size. -Varik/Raivus
- Form and manipulate water- Anthony/Wadsworth
- Ability to manipulate metal- Roland and Britainn
Illusion
Creating images that don't exist physically.
- Changing perceptions such that the real dimension merges with different
dimension, the world is changed to a different type of world, like a
cartoon world or one of pure light. -Inula/Erakniss
- Creating illusion armies of women. -Joril/Jareth
- "Shapeshifting" into any type of Unity bondcreature. -Malanya/Xiush
- Disguising: both can change their colors and appearances. -Nikolia/Kaelith
- Cause others to see their dreams or nightmares for a short span of time- Pierre/Bristolle
- Camouflage- Dima/Kahlille
Neutralization
Canceling magics, purifying things.
- The ability to purify water, food and drinks if it is poisoned. -Gwen/Azhara
- Neutralizing or deflecting Chaosian spontaneous magic. -Jaiorin/Kaynal
- Breaking curses and enchantments. It's useless against any spontaneous
magic, only spells that have been laid in advance. -Kishu/Krishnae
Psy-abilities:
Telekinesis, telepathy, teleportation, and mind-affecting abilities.
- Able to project, draw out, direct, magnify and control emotions in sentient beings. This can be draining, especially after a long night of performances. -Amano/Zarae
- Instant transportation through the Void from one place to another
- Aspen/Shae
- Empathy, the ability to feel others' emotions and feelings. -Jessamyn/Ashalle
and Luanal
- Able to teleport people and objects up to 75 feet away. -Jonathan/Mhoramm
- Create strong mental shields to block out outside telepathic/empathic communications and attacks, even from stronger sources than the angel (within reason). -Keyla/Munal
- Minor telekinesis. -Loukai/Celdash
- Psychometry--the ability to absorb knowledge by touching objects or people. -Nikado/Rashonal
- Lessening/numbing physical pain. -Nina/Sae
- Flash-step: Seyal and Traibyunal can teleport up to twenty feet in one step (although it's usually between three and seven feet), allowing for a lot of agility in a fight. This ability is easier for them to activate in a fight. -Seyal/Traibyunal
- Permanently creates a telepathic web between the four sisters and their bonds, and a temporary link to any one person any of them are touching. Bringing that person in is very draining, however, and is only done in situations where Syndil is not in danger, and emergencies. After ten minutes with the stranger in the link, Syndil will pass out from energy drain, and will require the same rejuvenating drinks and rest a mage would. -Syndil/Haille
- Extreme long-range bondlink telepathy. -Xukithl/Xedxus
- One-way teleportation of one of the pair to the location of the other- Sareen/Abcynth
- Psychometry--the ability to absorb knowledge by touching people or things. It's not controllable, works subconsciously, and is always on- Nikado/Rashonal
Reparation
Repairing things, healing.
- Restoring old or destroyed items. -Malanya/Toumamm
- Project a small sphere, healing everyone around them. -Riko/Riyonn
- Purge poisons and infections from the body. -Shayen/Trynal
Transmutation
Changing one thing to another, shapeshifting.
- When it rains Aidan reverts to a ten-year-old, but only physically. Mentally he's still a 400+ kitsune. Demitass turns into a longhaired silver cat. The length of time they stay in this form varies from an hour to several days. --Aidan/Demitass
- Making objects sprout thorns. -Aniketos/Mesonal
- Shifting limbs into different forms. For example, hands can become paws or claws can become hooves or wings can become hands. -Grobania/Joath
- Turning into songbirds. -Keyla/Yalinulle
- Shift solid minerals into other solid materials, OR reshape a solid
mineral as long as the mass stays the same as the original. -Kyrea/Raqiell
- Their ability causes Mika's body to either grow angel wings, a halo,
and starry eyes when trying to convince people she's innocent or having
done something very good for someone else or dragoon wings, horns and
a tail when she's mischievously lying or scheming. -Mika/Darnra
- Allows Ayrielle to shrink down to move through the forests with ease,
around shoulder height on Nix. -Tanaris/Ayrielle
- Shapeshifting to an elf-like mer. -Suki/Cammille
- Merge into one body. -Teslian/Roybealle
- Make flesh like stone- Nicandro/Azarath
- Turn insubstantial- Josiani/Mykacesh